'This article builds upon previous work in the areas of access control for digital information objects; models for cross-organizational authentication and access control; DOI-based applications and services; and ongoing efforts to establish interoperability mechanisms for digital rights management (DRM) technologies (e.g., eBooks).'
What is the business case for DRM, or DRM-free for that matter? What, exactly, are the issues a publisher should consider when determining when and where to use DRM to restrict access to digital content?
INDICARE, a European agency set up for an informed dialogue on the acceptability of DRM solutions for consumers in Europe offers this document in 10 different languages.
'In the information age, nobody disagrees that it is a human right to access information. DRM systems must respect this human right for persons who are blind and print disabled.'
The full text of the book by Lawrence Lessig subtitled How Big Media Uses Technology and the Law to Lock Down Culture and Control Creativity
"These results are based on the following digital rights conjecture: that granting digital rights increases the incidence of digital piracy, and that managing digital rights therefore involves restricting the rights of usage that contribute to customer value."
A position paper on ODRM which clear principles focused on interoperability across multiple sectors and support for fair-use doctrines.
Digital rights management (DRM), the technologies, tools and processes that protect intellectual property during digital content commerce, is a vital building block of the emerging electronic book (ebook) market.
Providing a solid and reliable DRM security model that will at the same time be simple for users is vital to the success of DRM.
DRM alone is not the whole answer to IPR in the internet age. Monitoring is needed to reestablish the broken link between work and owner. The working DRM always needs a monitoring companion.
'Digital rights management based on enforcement is moribund. The bits are free and they can't be put back in the bottle. Yet, content creators want to get paid and users want superior quality content. Assuming that users are willing to pay for content they like, we propose a scheme for digital rights licensing modeled after shareware licensing.'