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Digital Rights Management

Why Microsoft should get out of DRM
Science fiction author Cory Doctorow tells Microsoft why they should get out of the DRM business.

A Digital Object Approach to Interoperable Rights Management
'This article builds upon previous work in the areas of access control for digital information objects; models for cross-organizational authentication and access control; DOI-based applications and services; and ongoing efforts to establish interoperability mechanisms for digital rights management (DRM) technologies (e.g., eBooks).'

The Autotext group provides e-book services to publishers in Europe. It has operations in Denmark, Sweden, Norway and the Netherlands.

DOI For Ebooks: What are we identifying?
Unique, persistent, and global identification of eBooks will surely facilitate the greatest potential that eBooks have - not to be books at all.

DRM For Persons Who are Blind
'In the information age, nobody disagrees that it is a human right to access information. DRM systems must respect this human right for persons who are blind and print disabled.'

Open Digital Rights Management
A position paper on ODRM which clear principles focused on interoperability across multiple sectors and support for fair-use doctrines.

Publishers' Requirements for DRM
Digital rights management (DRM), the technologies, tools and processes that protect intellectual property during digital content commerce, is a vital building block of the emerging electronic book (ebook) market.

Trusting DRM Software
Providing a solid and reliable DRM security model that will at the same time be simple for users is vital to the success of DRM.

Why DRM cannot protect copyrights
DRM alone is not the whole answer to IPR in the internet age. Monitoring is needed to reestablish the broken link between work and owner. The working DRM always needs a monitoring companion.

Why Rights Management is Wrong
'Digital rights management based on enforcement is moribund. The bits are free and they can't be put back in the bottle. Yet, content creators want to get paid and users want superior quality content. Assuming that users are willing to pay for content they like, we propose a scheme for digital rights licensing modeled after shareware licensing.'